With so much power could challenge even the king. You grew up and became an influential lord who all uvazhadi and feared.
#Breeding season 6.6.1 sex game code
You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.CPU: Intel Pentium IV (2.0 GHz) / AMD Athlon XP 2200+ĭescription: Those born in the family of aristocrats, you were destined to have influence and power in society, you have to teach birth of the best teachers. Note: To change monster level type "selevel" for the stat. Sets the designated stat of all monsters with the given monster name to the given stat amount valueĮxample: ".99" will set Amelia's STR to 99 Setstat.(Monster Name).(Lowercase Stat).(Stat Amount) You can add traits even if you haven't unlocked them yet, as long as you know the name.Įxample: " Stronk" will give all monsters named Amelia one stack of the Too Stronk trait If you use this code to give a monster a trait that would normally change its type (like Genderbent or Neoteny), then the trait will be inactive, but will be active on any offspring it's passed down to. If the trait is a stacking trait, you can enter this code multiple times in order to increase the stack by one.
Do enter any spaces normally in the trait name.
#Breeding season 6.6.1 sex game skin
Skintonechange.(Monster Name).(Skin Tone Number 1-4)Ĭhanges the skin tone of all monsters with the given monster name to the given skin tone numberĮxample: "skintonechange.Amelia.2" will set all monsters named Amelia to skintone 2Īdds a trait with the given trait name to all monsters with the given monster name. Hairchange.(Monster Name).(Hair Number 1-6)Ĭhanges the hair style of all monsters with the given monster name to the given hair numberĮxample: "hairchange.Amelia.2" will set all monsters named Amelia to hair number 2Ĭolorschemechange.(Monster Name).(Color Scheme Number 1-12)Ĭhanges the color scheme of all monsters with the given monster name to the given color scheme numberĮxample: "colorschemechange.Amelia.10" will set all monsters named Amelia to color scheme 10 Lets you play the Halloween sliding puzzle minigameįacechange.(Monster Name).(Face Number 1-6)Ĭhanges the faces of all monsters with the given monster name to the given face numberĮxample: "facechange.Amelia.2" will set all monsters named Amelia to face number 2 If you add ignoreqs it will ignore event requirements (this can break the event).Įxample: "" will play Kay's intro event, and ignore any event requirements Playevent.(Event Name).ignorereqs(Optional) You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game. Note: To set the player's level type "selevel" for the stat. Sets the player's designated stat to the given amountĮxample: "setplayerstat.str.99" will set the player's STR to 99 Setplayerstat.(Lowercase Stat).(Stat Amount) Sets the NPC with the given name's affection to the given amountĮxample: "npcaffection.kay.1000" will set Kay's affection to 1000 Npcaffection.(Lowercase NPC Name).(Affection Amount) Do enter any spaces normally in the trait name.Įxample: "unlocktrait.Neoteny" will unlock the Neoteny trait
Unlocks a trait so that it can be found in the store or ordered. Generates a new request (you can only have up to 24 requests) Opens up the animation gallery (ask Fleet if it's a customizer)Įxample: "dumbmoneycode.100000" gives you 100000 gilĮxample: "dumbgpcode.100" give you 100 GPĮxample: "addenergy.200" gives you 200 energy Don't include quotation marks from the examples. Make sure you don't miss the periods, include spaces, and everything is case sensitive. These are the current debug codes as of 7.0įair warning: these have a decent possibility of screwing up your game, so make a back-up save before using any of them.